freestanding and able to support their own weight.What are the similarities of clay and puppet animation? The fall should be most noticeable after the foot hits the ground because the front leg is ready to accept the body’s weight.Ĭlay/Puppet animation is a very powerful and charming form of animation. Think about what you want your characters walk cycle to express.ģ.Timing- It is important to develop timing between the steps of the feet and the rise and fall of the body. Having a diagram or a plan of this type is really helpful once you begin to work with your character.ġ.Establish Tempo - A standard walk will have a slower rise in the body.Ģ.Establish Stride - The stride can give the character personality. You want to begin by planning on how to segment your character. The faster the character moves the further the center of gravity shifts outside the body until it leans forward in the direction the character is headed. Walking or running is a continuous process of falling off-balance and putting a foot out to save balance. The body bobs up and down, the arm’s swing, the pelvis rocks, and the feet move up and down. Walking is a complex repeating pattern of movements consisting of all sorts. Walking, running, jumping, shuffling, skipping, hopping, swimming and other forms of character locomotion are rhythmic cyclic actions. You can also enable joint translation, meaning a joint could also slide left/right or up/down or both.
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